In modern WoW, you queue up through a system, get put straight into the dungeon, run It’s not a dad bod Its a father figure America Flag shirt with relative ease and leave, never to talk to your group again (if you even did in the first place). It’s simple and streamlined, saving the player a lot of time. But in WoW Classic, you have to post in a global channel to find and invite your own group members. Once you have your group, you run to the dungeon and meet up. Then, completing the dungeon itself is often a much tougher experience. This all means that you spend time talking to the people in your group and traversing the world. You formulate plans together, you persevere, and the gear you earn means so much more because of this journey. These friction points have been smoothed out over the years, but at the cost of immersion, community and player investment. As Mark Brown said in his related video The Little Dotted Line: “Putting an extra step in before receiving a reward makes it all the more sweet.”
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Another aspect of this smoothing process which live games suffer from is a gradual gravitation towards homogenisation and simplicity in the pursuit of perfect It’s not a dad bod Its a father figure America Flag shirt . My colleague Tim Fletcher did a great Develop talk on this called ‘Elegance vs Intricacy – When Your Design Is Too Good To Have Depth’ in which he discusses this, arguing that sometimes it’s better to sacrifice elegance in favour of intricacy. This is something we’ve tried to place more focus on here at Jagex with RuneScape, often referring to it as ‘wrinkly-ness’. Having to figure out the best builds, strategies or approaches in a game may create friction, but it also makes the game more interesting to experiment with and discuss with other players.