This sounds like a fantastic game and any players who want It Ain’t Bragging If You Can Actually Do United Steelworkers It shirt that involve thinking and planning effectively, internally consistent narratives and logical consequences for in-game actions would have loved it. You just got unlucky with the players, who at best were not looking for that kind of game. From what you said about one of them being particularly young, you may find a more experienced group of players to be more suitable (though not always as it depends on the preferences of the group).
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Advertising clearly what players should expect from the game is always useful, but some It Ain’t Bragging If You Can Actually Do United Steelworkers It shirt don’t know what they want or they’re just exited to play in any game – so they’re not in the mindset to evaluate whether it suits their play style until they’ve started playing. One trick I use is to “screen” my players with one-shots first. Self-contained sessions like this allow me to telegraph my play style to prospective players without much upfront work or longer-term commitments. The good or compatible players get invited back for future games. The bad or incompatible players don’t. It saves me the headache of having to scrap a game that I’ve put a lot of work into, or having to spend my leisure time doing something I’m not enjoying. As a result, I don’t think I’ve run a game that I haven’t enjoyed in literally years.